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TREKCORE >
DS9
> EPISODES >
VISIONARY > Behind the Scenes
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Freelancer Ethan H. Calk sold this story on his very
first pitch session to Star Trek: Deep Space Nine. He pitched
numerous other ideas before finally landing his second sale –
contributing to the story for the episode "Children of Time". |
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The pitch for this episode was taken by René
Echevarria, who saw it as "a very different, clever science fiction
premise with a twist. A story that had a nice built-in clock
element." He further commented that the episode was "a nice twist on
the time-travel show that could be a bottle show to save money." In
the original story for this episode, Odo jumped forward in time to
witness DS9 destroyed. According to Echevarria, this was changed
because the writers felt that they had done too many Odo stories
that season. (Star Trek: Deep Space Nine Companion, p. 217;
Captains' Logs Supplemental - The Unauthorized Guide to the New Trek
Voyages, p. 93) |
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Calk had also used Nausicaans as villains, but these
were rejected as not familiar enough. In response, he created the
Romulan-Klingon intrigue plot. |
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Ira Steven Behr asked a friend of his, John Shirley,
who was well versed in complicated science fiction concepts, to
write the teleplay. "He hadn't written for
television and he wanted to take a shot at it," said Behr. He later
said of Shirley's experience, "I won't say it was the most pleasant
experience he ever had in his career." (Star Trek: Deep Space
Nine Companion, p. 217) |
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The script of this episode received an uncredited
rewrite by Ronald D. Moore. (AOL chat, 1997) It was Moore's idea to
kill the present O'Brien and replace him with a duplicate from the
future. Moore was also part of the writing staff for the Star Trek:
The Next Generation episode "Second Chances", where the team
temporarily considered killing off William T. Riker and replacing
him with his own transporter duplicate. (Star Trek: Deep Space Nine
Companion, p. 218) |
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Bashir's use of hyronalin as a treatment for
radiation poisoning is a reference to the TOS episode "The Deadly
Years". This reference was added by Ron Moore, a noted fan of the
original Star Trek series. He commented,
"There's a lot of references from the original series rattling
around in my head, because I watched it fanatically as a kid.
Somehow it's easier to remember those references than the stuff I
worked on a few years ago on TNG." (Star Trek: Deep Space
Nine Companion, p. 218) |
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Science advisor André Bormanis had two major tasks:
to find a technical explanation for why O'Brien was jumping through
time, and to determine how the Klingons could transport surveillance
equipment into a bulkhead. Figuring out the first wasn't too
difficult, according to Bormanis, as he merely had to create "a
description of what mechanism might allow O'Brien to do what he's
doing". He did admit, however, that the use of radiation as a
trigger was "a little on the campy side." (Star Trek: Deep Space
Nine Companion, p. 218) |
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As for the surveillance equipment, Bormanis thought
it quite plausible that "somebody had gone to the trouble of
hollowing out a space inside the wall for the object and then used a
very carefully tuned transporter beam to get it there." However, he
was concerned about modifying a replicator to work as a transporter,
as it had been established previously that replicators only operate
on a molecular level, whereas transporters require quantum-level
resolution. Bormanis' belief that such a modification would have
required a great deal of skill was briefly addressed through Odo's
line that the culprit had performed a "very sophisticated, very
professional job". (Star Trek: Deep Space Nine Companion, p. 218) |
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Robert Hewitt Wolfe noted that the darts game was
useful when plotting the episode: "It gave us a way to establish
that O'Brien's time jumps weren't taking any time [in the present].
He could throw the dart, go through a five-minute experience in the
future, and then return to see the dart hit the wall." (Star Trek:
Deep Space Nine Companion, p. 218) |
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Ira Steven Behr felt that O'Brien's predicament in
this installment was well-suited to the character, feeling that
O'Brien was the "most fun" character to do such episodes with as
Behr considered him to be "so human." (Cinefantastique, Vol. 27, No.
4/5, p. 111) |
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When the two security guards walk Bo'rak out of
Quark's, he says "Du'cha Kovah! Estah!" which, according to the
script, translates as, "Leave me alone! Let me go!" (Star Trek: Deep
Space Nine Companion - A Series Guide and Script Library) |
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Director Reza Badiyi recalled some of the unique
problems the show presented. He stated, "The challenge was creating
two people. Colm [Meaney] played two parts, which is kind of tough.
He is such a wonderful actor, and I really like him, but you cannot
keep him on the set. He has to go outside and get a little fresh
air. So when he's in every scene twice, and we have to shoot it
three times and lock the camera, and then he's coming to do this
part and then he has to do the other part, it's very difficult. They
didn't want to do it all in blue screen because it's so time
consuming, because it would take nine days. They gave us seven, and
we shot it in seven and a half days." (Captains' Logs Supplemental -
The Unauthorized Guide to the New Trek Voyages, p. 93) |
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Though the final scenes may look convincing in the
finished episode, they weren't easy to produce, as Visual Effects
Supervisor Gary Hutzel explained: "It was
always confusing for the actor, because although the director and I
have extensive discussions, until we arrive on set, we don't know
ourselves exactly what's going to happen." (Star Trek: Deep
Space Nine Companion, p. 218) |
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Destroying the station proved to be the biggest
special effect of the episode. Hutzel commented,
"Blowing up the station was a very very big
deal. We'd decided that the station had to blow up, and it had to be
particularly spectacular. So it was a very elaborate deal."
(Star Trek: Deep Space Nine Companion, pp. 219) Hutzel connected
this commitment to a larger change occurring behind the scenes. The
producers of Deep Space Nine were now much more interested in
showing feature-quality special effects than they had been during
the run of Star Trek: The Next Generation. Consequently, Deep Space
Nine was granted a much larger budget for visual effects than its
predecessor. (Hidden File 07, DS9 Season 3 DVD special features) |
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For the actual destruction, Special Effects Master
Gary Monak had Model Maker Tony Meininger pull two new castings from
the station's original six-foot mold. The duplicates were very
similar to the original but lacked any lighting elements. Monak said
of the whole process, "We rigged it so that it
would go off in about ten stages: ten separate explosions that had
to go off within half a second." The explosions were shot with a
high-speed camera at ten to fifteen times normal speed; the
half-second multi-blast took up five to seven seconds of film. Monak
and his partner, R.J. Hohman, rigged the two models somewhat
differently, so that they could decide after filming which explosion
looked better. On what goes into making an explosion, Monak
explained, "There's a little bit of everything: glitter, black
powder, rubber cement, sparkle flash, sometimes a little high
explosive primer-cord-stuff." (Star Trek: Deep Space Nine
Companion, p. 219) |
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With the increasing use of CGI in television, VFX
Coordinator Judy Elkins defended the decision to use a live model,
saying, "You can't get the same effect with a
computer. You don't get the fireballs, the fire effects, the shards,
the pieces flying away. When you're working on a big scale like
this, there's nothing like blowing up a big model. It's just
beautiful." Though several shots of the station's destruction were
filmed, only a small portion made it into the final episode.
(Star Trek: Deep Space Nine Companion, p. 219) |
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Bashir uses a familiar-looking tool to adjust the
armband that O'Brien uses to shift forward in time. It's a warp
nacelle from a Romulan Warbird model. The tool is slightly modified;
it's colored gray instead of green, and blinking lights are added on
the inside. |
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The writing staff were pleased at Jon Shirley's
ability to keep the potentially confusing plot comprehensible for
viewers. (Star Trek: Deep Space Nine Companion, p. 217) |
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Director Badiyi opined, "I
felt it worked, and the effect and the relationships worked fine. I
liked the show." (Captains' Logs Supplemental - The
Unauthorized Guide to the New Trek Voyages, p. 93) |
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Moore saw this episode as a good departure from
standard time travel plots. He commented, "A
very cool story because it was a different way to do time travel
that we hadn't really played yet, which was going a short distance
into the future and returning with that knowledge. Seeing yourself
die and the station explode – it just became fun to try and play
those scenes out, to enjoy the plot and not get bogged down in 'Oh
my God, we're changing history.' You can play the gag of seeing
yourself dead and bitching to the doctor because he didn't save your
life." (Captains' Logs Supplemental - The Unauthorized Guide
to the New Trek Voyages, p. 93) |
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After the show aired, Moore heard
comparisons made between this episode and TNG: "Time Squared".
Disagreeing with this assessment, he remarked, "I watched the
episode again, and it's so ponderous. They agonize about what to do
the whole show. All right, already! We just quickly decided we
weren't going to be that concerned and just went forward."
(Captains' Logs Supplemental - The Unauthorized Guide to the New
Trek Voyages, p. 93) |
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Although Ira Steven Behr doesn't
dislike this episode, it isn't one of his favorites: "it was good
but it seems like a show we could have done on TNG. I prefer our
shows to be Deep Space Nine-specific. 'Visionary' is kind of a tech
mystery, and it's more TNG's kind of show." (Star Trek: Deep Space
Nine Companion, p. 218) |
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Similarly, René Echevarria remarked,
"It turned out pretty well, although it may have been a little
confusing. Overall, it was a straight-on Star Trek that could have
been done on any of the series." (Captains' Logs Supplemental
- The Unauthorized Guide to the New Trek Voyages, p. 93) |
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Authors Mark Jones and Lance Parkin wrote of this
episode, "A peculiar episode, if we are being
charitable. The fact that O'Brien from now on is not technically the
same as the one before is at first an astonishing revelation but in
practice means nothing. Unfortunately, the same can be said for the
rest of the episode, which descends to The Next Generation-levels of
technobabble at the expense of the emotional story." (Beyond
the Final Frontier, p. 213 |
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